Attending: Gilead, Malcolm, Horus, and Thibault
Hirelings: Alfonso, works for Malcolm
After a week healing up in Undril, our intrepid team decides to head back to the Dungeon of Fire. This time, we are bringing planks of wood to place over the pit in the first room. This way, we can stand and examine the door safely, without fear of falling in. Also, we bring some spikes and a hammer in case there is anything worth exploring.
So, back into the first room we go. Planks neatly spread across the pit, Horus goes to open the knob on the door. Alas, the door is trapped and a fierce blasts knocks Horus backwards, injuring him and shattering the planks. From a distance, we experiment shooting at the door, only to have rocks and such explode back with powerful shots. We decide to leave it alone for now, since none of us have any means to disarm this fell magic.
We go back to the room where last we fought the savage goblins. This time, we check the door in the back of the room. Hoping to find another chamber or corridor, we are disappointed to see a long wide hall filled with water, inky and dark, to a depth of 35 feet, at least the parts we choose to plumb. On the far side is a door. Lacking a boat or a desire to swim the murky depths in armor, we fret about our options. Then Gilead remembers his spider climb spell and scuttles across on the walls. Once across he finds the door firmly locked and no easy means to open it. So, in preparation for the next time, he anchors a piton to the wall and ties off a rope. We repeat the same on our side. Thus, at some point in the future we can cross the rope, hand over hand and foot over foot to the other side. Slightly disheartened at our progress being stopped, we return to the chamber with the snake statues and the heatless fire pit.
Fearful the statues might come alive and attack us, we give them a close inspection, shifting one in place, and searching for anything meaningful. Apart from some unholy symbols, we find nothing. Given their evil nature, we deface the statues, destroy their markings and scribe them with the mark of Kalia, showing her power over the evil things.
Looking around the flaming pit, we find no secret compartments or otherwise. Lastly, we search the walls for secret doors. With luck, Giliad finds a door on the north wall. Standing ready, Malcolm peers through the door. Inside, we see a dirt floor chamber perhaps 20'x40' that fills the space behind the exploding door. In but a few moment, a dozen or so giant mushrooms spring up before our eyes. Each grows to the height of a man's thigh. While we still control the doorway, we shoot one of the mushrooms to see if it too will explode. To our surprise, it gives a deafening scream that does not seem to stop. We close the door to muffle the sound, when to our surprise, a large, red, demonic bull appear is in the room with us. Battle is joined, but thanks to Giliad, it is over rather quickly when he casts a powerful magic missile and takes out the creature. We recover 2 – 100gp gems that it had for eyes.
If only we had not pressed our luck at this point, but press we did. We opened the door to the mush-room and found the one we had shot had stopped screaming. We wanted to see what it would take to kill it, feeling confident in our combat abilities. Another arrow and the screaming started again. This time, we hear a clatter coming from down the hallway into the snake statue room. Rushing in, a giant, red, demonic goat begins to attack. This time we do not fair so well. Once again, Giliad strikes with a powerful Magic Missile, but the creature keeps attacking. It wears us all down until it sucks in its breath and begins a snarling bleat, whereupon it belches forth a sheet of flame. Except for Malcolm, we all go down in a charred mass. With a solid shot, Malcolm strikes the beast dead. Malcolm is able to save Horus and Thibault, but Giliad will rise no more.
Licking our wounds, we trundle off with Giliad's body, and return to town.